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COMPUTING

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Making sure children are equipped with the skills and knowledge they need to achieve their full potential that will provide a lifelong love of learning to support their journey through life. The core of Computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. 

How Computing is taught at Telferscot

Computing is taught weekly: each session is an hour. Teachers follow a scheme of work which goes beyond the basic requirements of the National Curriculum. We aim to teach the children computational skills that can be applied to all curriculum areas in innovative, creative and relevant ways. The children have access to a range of technology in school such as laptops, iPads, digital cameras, data loggers and robots. Technology is always changing and developing and we are always looking for opportunities to further enhance our Computing Curriculum with the very latest software and devices as and when they become available. 

E-Safety is embedded throughout our Computing Curriculum, and you can read the policy here on our Policies page.

What our children learn about in Computing

Telferscot’s Computing scheme of work is full of challenging, fun and relevant learning opportunities. Each year group studies five units based on: 

  • Computing systems and networks
  • Programming
  • Creating media
  • Data handling
  • Online safety

You can read the Computing Long Term Curriculum plan below:

 

Autumn 1 

Autumn 2 

Spring 1 

Spring 2 

Summer 1 

Summer 2 

Year 1 

Computing systems and networks 

Learning how to login and navigate around a computer; developing mouse skills; learning how to drag, drop, click and control a cursor to create works of art. 

Programming 

Algorithms, decomposition and debugging are made relatable to familiar contexts, following directions, learning why instructions need to be specific. 

Skills showcase 

Developing keyboard and mouse skills through designing, building and testing. Creating a digital list of materials, using drawing software and recording data. 

Programming 

Introducing programming through the use of a Bee-Bot and exploring its functions. 

Creating media 

Taking and editing photos, searching for and adding images to a project. 

Data handling 

Learning what data is and the different ways it can be represented. Learning why data is useful and the ways it can be gathered and recorded. 

Year 2 

Computing systems and networks 

Exploring what a computer is by identifying how inputs and outputs work and how computers are used in the wider world to design their own computerised invention. 

Programming 

Developing an understanding of; what algorithms are, how to program them and how they can be developed to be more efficient, introduction of loops. 

Computing systems and networks 

Developing touch typing skills, learning keyboard shortcuts and simple editing tools. 

Programming 

Exploring what ‘blocks’ do by carrying out an informative cycle of predict > test > review. Programming a familiar story and make a musical instrument. 

Creating media 

Learning how to create simple animations from storyboarding creative ideas. 

Data handling 

Learning how data is collected, used and displayed and the scientific learning of the conditions needed for plants and humans, to survive. 

Year 3 

Computing systems and networks

Learning what a network is and how devices communicate and share information. 

Programming 

Exploring the programme Scratch, following the predict > test > review cycle. Learning about ‘loops’ and programming an animation, story and game. 

Computing systems and networks  

Sending emails with attachments and understanding what cyberbullying is. 

Computing systems and networks  

Assuming the role of computer parts and creating paper versions of computers to consolidate understanding of how a computer works. 

Creating media 

Developing digital video skills to create trailers, with special effects and transitions. 

Data handling 

Learning about records, fields and data and sorting and filtering data. 

Year 4 

Computing systems and networks  

Learning how to work collaboratively and exploring a range of collaborative tools. 

Programming 

Revisiting the key features and beginning to use 'variables' in code scripts 

Computing systems and networks  

Learning how web pages and sites are created and how to embed media and links. 

Computing systems and networks  

Learning about the markup language behind a webpage; becoming familiar with HTML tags, changing HTML and CSS code to alter images and ‘remix’ a live website. 

Creating media 

Solving problems effectively using the four areas of abstraction, algorithm design, decomposition and pattern recognition. 

Data handling 

Researching and storing data on spreadsheets and designing a weather station 

Year 5 

Computing systems and networks 

Learning about how page rank works and how to identify inaccurate information. 

Programming 

Building-on programming and music skills to create different sounds, beats and melodies which are put to the test with a Battle of the Bands performance! 

Data handling 

Learning about the Mars Rover, exploring how and why it transfers data including instructions, and how messages can be sent using binary code. 

Programming 

Creating algorithms and programs that are used in the real world. Using the ‘predict, test and evaluate’ cycle to create and debug programs with specific aims 

Creating media 

Creating animations, storyboard ideas and decomposing a story into small parts before putting together to create the illusion of a moving image. 

Skills showcase 

Exploring how the Mars rover; moves, follows instructions, collects and sends data; understanding how computers work, what data is and how it is transferred. 

Year 6 

Computing systems and networks 

Discovering the history of Bletchley and learning about code breaking and password hacking. Demonstrating digital literacy skills by creating presentations. 

Programming 

Using the programming language 'Python' to create designs and art. Learning how to create loops and nested loops to make their code more efficient. 

Data handling 

Identifying how barcodes and QR codes work. Learning how infrared waves are used for the transmission of data while recognising the uses of RFID. 

Creating media 

Writing, recording and editing radio plays set during WWII, learning about how computers have evolved. 

Data Handling 

Further developing understanding of how networks and the Internet are able to share information. Learning how big data can be used to design smart buildings. 

Skills showcase – inventing a product 

Designing a product, pupils: evaluate, adapt and debug code to make it suitable for their needs and designing products in CAD and creating a website and video. 

 

Online safety 

Year 1 

Learning how to stay safe online and how to manage feelings and emotions when someone or something has upset us. 

Year 2 

Learning how to keep information safe and private online; who we should ask before sharing things online and how to give, or deny permission online. 

Year 3 

Learning: the difference between fact, opinion and belief; and how to deal with upsetting online content. Knowing how to protect personal information online. 

Year 4 

Searching for information and making a judgement about the probable accuracy; recognising adverts and pop-ups; understanding that technology can be distracting. 

Year 5 

Learning about app permissions; the positive and negative aspects of online communication; that online information is not always factual; how to deal with online bullying and managing our health and wellbeing. 

 

Year 6 

Learning to deal with issues online; about the impact and consequences of sharing information online; how to develop a positive online reputation; combating and dealing with online bullying and protective passwords. 

 


Children in Early Years learn best through play and practical application of skills and therefore Computing is embedded into the Early Years Curriculum. Each class has a set of six iPads and access to laptops. Children regularly take photos, record videos and audio and use technology for phonics.

 

How we enhance our children's experience of Computing at Telferscot

We are incredibly lucky to part of the Connected Learning Centre (CLC), which has a space for learning in Clapham. Each year has a hands-on workshop delivered by the staff at the CLC, either at school or in their learning base. Workshops have included building robots, creating Scratch projects and recording stop motion animation.