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COMPUTING

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Making sure children are equipped with the skills and knowledge they need to achieve their full potential that will provide a lifelong love of learning to support their journey through life. The core of Computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. 

How Computing is taught at Telferscot

Computing is taught weekly: each session is an hour. Teachers follow a scheme of work which goes beyond the basic requirements of the National Curriculum. We aim to teach the children computational skills that can be applied to all curriculum areas in innovative, creative and relevant ways. The children have access to a range of technology in school such as laptops, iPads and micro:bits. Technology is always changing and developing and we are always looking for opportunities to further enhance our Computing Curriculum with the very latest software and devices as and when they become available. 

E-Safety is embedded throughout our Computing Curriculum, and you can read the policy here on our Policies page.

What our children learn about in Computing

Telferscot’s Computing scheme of work is full of challenging, fun and relevant learning opportunities. Each year group studies five units based on: 

  • Computing systems and networks
  • Programming
  • Creating media
  • Data handling
  • Online safety

You can read the Computing Long Term Curriculum plan below:

 

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

Year 1

Creating Media: Digital Imagery

Using creativity and imagination to plan a miniature adventure story and capture it using developing photography skills. Learn to enhance photos using a range of editing tools as well as searching for and adding other images to a project, resulting in a high-quality photo collage showcase.

Programming 1: Algorithms unplugged

 Using an unplugged approach so that algorithms, decomposition and debugging are made relatable to familiar contexts, such as dressing up and making a sandwich, while learning why instructions need to be very specific.

Skills showcase: Rocket to the moon

Developing keyboard and mouse skills through designing, building and testing individual rockets by creating a digital list of materials, using drawing software and recording data.

Programming 2: Bee-Bot

Developing early programming skills using either the Bee:Bot or virtual Bee:Bot.

Computing systems and networks: Improving mouse skills

Knowing how to log in and navigate around a computer, developing mouse skills, learning how to drag, drop, click and control a cursor to create works of art inspired by Kandinsky and self-portraits.

Data handling: Introduction to data

Learning what data is and the different ways that it can be represented as well as developing an understanding of why data is useful, how it can be used and ways in which it can be gathered and recorded both by humans and computers.

Year 2

Computing systems and networks 1: What is a computer

Exploring what a computer is by identifying and learning how inputs and outputs work. Understanding how computers are used in the wider world, children design their own computerised invention.

Programming 1: Algorithms and debugging

Developing an understanding of what algorithms are, how to program them and how they can be developed to be more efficient through a range of unplugged and plugged-in activities.

Programming 2: Introduction to block coding

Exploring block coding using Scratch Jr to follow and create an algorithm.

Data handling: International Space Station

Learning how astronauts survive on the ISS, including identifying necessary items, designing sensor displays and exploring habitable planets. Children gain an understanding of living in space and how space exploration can benefit life on Earth.

Creating media: Stop motion

Storyboarding and simple animation creation using either tablet devices or devices with cameras.

Computing systems and networks 2: Word processing

Learning about word processing and how to stay safe online as well developing touch-typing skills. Introducing important keyboard shortcuts, as well as simple editing tools within a word processor including: bold, italics, underline and font colour as well as how to import images.

Year 3

Computing systems and networks 1: Networks and the internet

Introduction to the concept of networks, learning how devices communicate. From identifying components, learn how information is shared and deepen this understanding by exploring examples of real-world networks

Programming: Scratch

Using loops to program an animation, a story and a game in Scratch, this unit provides new lessons, teacher skills videos and pupil videos that support confident coding in the classroom.

Computing systems and networks 2: Emailing

Learning how to send and edit emails, add attachments and how to be a responsible digital citizen by thinking about the contents of what is sent.

Computing systems and networks 3: Journey inside a computer

Assuming the role of computer parts and creating paper versions of computers helps to consolidate an understanding of how a computer works, as well as identifying similarities and differences between various models.

Creating media: Video trailers

Developing filming and editing video skills through the storyboarding and creation of book trailers.

Data handling: Comparison cards databases

By learning about records, fields and data, the children further explore the concepts of sorting and filtering.

Year 4

Computing systems and networks: Collaborative learning

Working collaboratively in a responsible and considerate way as well as looking at a range of collaborative tools.

Programming 1: Further coding with Scratch

Creating a simple script in Scratch, using decomposition and understanding what variables are, this unit provides new lessons, teacher skills videos and pupil videos that support confident coding in the classroom.

Creating media: Website design

Developing their research, word processing, and collaborative working skills whilst learning how web pages and web sites are created, exploring how to change layouts, embed images and videos and link between pages.

Skills showcase: HTML

Editing the HTML of a web page to change the layout of a website and the text and images.

Programming 2: Computational thinking

Developing the four areas of computational thinking through a range of plugged and unplugged activities.

Data handling: Investigating weather

Researching and storing data using spreadsheets, designing a weather station which gathers and records data and learning how weather forecasts are made. Children use tablets or digital cameras to present a weather forecast.

Year 5

Computing systems and networks: Search Engines

Understanding how search engines work and developing searching skills to find relevant and accurate information online.

Programming 1: Music

Applying programming skills to create sounds and melodies leading to a battle of the bands performance.

Data handling: Mars Rover 1

Learning about pixels and binary, creating a pixel picture and saving a JPEG as a bitmap to understand the transfer of image data. Children will learn about the ‘fetch, decode, execute’ cycle and its real-world applications while beginning to use 3D design tools.

Creating media: Stop motion animation

Storyboarding ideas, taking photographs and editing to create a video animation.

Programming 2: Micro:bit

Clipping blocks together in a program and predicting what will happen while making connections with previously used programming interfaces. Children create animations, recognise inputs/outputs, choose appropriate blocks, and break programs down into smaller steps.

Skills showcase: Mars Rover 2

Identifying some of the types of data that the Mars Rover collects and explaining how the Mars Rover transmits the data back to Earth. Children will read binary numbers, and understand binary addition as well as identifying input, processing and output on the Mars Rovers.

Year 6

Data handling:

Big Data 1

Understanding about the use of big data including barcodes, QR codes, infrared, and RFID technologies. Children will create and scan their own QR codes, manipulate real-time data in spreadsheets, and present their findings. They also analyse transport data to understand its usefulness to commuters.

Skills showcase: Inventing a product

Designing a new electronic product and using CAD software to design appropriate housing for it. Developing skills in website design, video editing, and persuasive language to promote their product. Evaluating and adapting existing code, debugging programs, and searching for accurate information online.

Computing systems and networks: Bletchley Park and the history of computers

Exploring code-breaking at Bletchley Park, historical figures in computing, the evolution of computers, designing a computer of the future and creating an audio advert, this unit combines lessons from archived content while retaining the progression and skills previously covered in two separate units.

Computing systems and networks: Exploring AI

Exploring what AI is and how it generates text, images and code, as well as learning about creating and refining prompts to improve AI responses while also considering the ethical implications of AI and its potential to replace human roles.

Data handling 2: Big Data 2

Understanding data usage through the use of mobile data vs wi-fi, the Internet of Things, and big data. Identifying high/low data activities and preparing presentations on using Big Data/IoT to improve school efficiency while respecting privacy.

Programming: Intro to Python

Learning the fundamentals of the programming language of Python, they will test, change and explain what their program does. Children use loops and explain what repeats do and what the parts of the loop do while recognising that computers choose random numbers and decompose the program into an algorithm.

Online safety 

Year 1 

Learning how to stay safe online and how to manage feelings and emotions when someone or something has upset us. 

Year 2 

Learning how to keep information safe and private online; who we should ask before sharing things online and how to give, or deny permission online. 

Year 3 

Learning: the difference between fact, opinion and belief; and how to deal with upsetting online content. Knowing how to protect personal information online. 

Year 4 

Searching for information and making a judgement about the probable accuracy; recognising adverts and pop-ups; understanding that technology can be distracting. 

Year 5 

Learning about app permissions; the positive and negative aspects of online communication; that online information is not always factual; how to deal with online bullying and managing our health and wellbeing. 

 

Year 6 

Learning to deal with issues online; about the impact and consequences of sharing information online; how to develop a positive online reputation; combating and dealing with online bullying and protective passwords. 

 


Children in Early Years learn best through play and practical application of skills and therefore Computing is embedded into the Early Years Curriculum. Each class has a set of six iPads and access to laptops. Children regularly take photos, record videos and audio and use technology for phonics.